![]() ![]() He also provides a skeleton key when embarking on a mission. He can heal and transfer all bleeds from all enemies to a single target. He is primarly a tank that is capable of doing really decent damage once his enemies start to bleed. On the balance side of things I've done a lot of number crunching and a decent amount of testing and this is not the strongest class against the undead but good enough for everything else. ![]() I've also made 5 Revenant specific trinkets that are no longer separate and are now included in this class mod. ![]() I've tried my very best to replicate the art of DD and the end result is decent. My original goal was to make a class that feels like an official class expansion by respecting the rules of the game such as resistances, damage, upgrades and art. I spent a lot of time polishing the sprites so there are no graphical issues/glitches, in my opinion the class fits into the world and looks like its a part of it now. This was my very first mod on the steam workshop and it's heavily inspired by Dragon Age, Warcraft and Darkness the video game. There is Sunward isles mod by Slightly startled Seal which is basically a free DLC with a new area, there is Ruins enemy pack by Clair de Lune which adds some unique enemies to the ruins and on April 2nd there is a big mod which adds a lot of new enemies by Anonymous Koala marionristov111 3 yr. Class IntroductionRevenant is a class that i worked on for about 4 weeks about 6-8 hours a day. ![]()
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